The Additive Project was created to help connect underserved youth with the basic concepts of the STEAM fields and entrepreneurship. Large segments of the school age population lack competence in these important fields. While many dedicated educators and organizations work in this space, we determined a distinct need for free, easily accessible and easily approachable supplemental learning and teaching tools.
By creating flexible, open-sourced, project-based curricula that can be offered in-schools, in non-traditional learning environments, and as independent learning tools, our goal is to foster genuine interest and engagement in – and even ownership of – STEAM and entrepreneurial concepts among the widest possible demographic. Our role is to design these curricula and disseminate them to communities of practice that can continue to improve and adapt them for the best possible outcomes.
The Additive Project launched with a curriculum that allows teachers and other educators to quickly grasp the 3D printing process and pass it along to young people both in and out of school. In recent years and months, 3D printing has gained much notice in the press and public. It has undoubtedly already transformed prototyping, manufacturing, and engineering and will continue to change many other industries, from health care and construction to the arts, design, and even fashion.
At the heart of the Additive Project is our community of users and participants that help shape our curriculum and provide a positive experience for students. We are always looking to expand and engage with our community be it through sharing and developing our content or working to help build a viable, lasting educational program. Interested in helping? Please contact us and let us know!